Many of these will put a strain on not only our party but also ourselves thanks to difficult riddles that will force you to analyze the context, find cues in the notes scattered around. Dungeonsĭungeons are the centerpiece of the game. Exploration skills are no more than songs that allow your bard to break down walls, rebuild destroyed structures, make hidden objects appear and more. Leaving aside the quests and the points of interest, you will, however, be very busy with different activities for completionist that will force you to return to previous points on the map, which will only be reachable thanks to the exploration skills acquired as you move forward in the adventure. Once left Skara Brae you will have access to different areas, many of which, however, will be blocked by enemies still too strong for your party that you can face once increased the experience and the equipment. You will be very busy with different activities that will force you to return to previous points on the map. The quests are very simple and linear, ” go to certain places and kill someone or retrieve objects and bring them back.” It would have been nice to diversify the quests and make them more deep and articulate. ![]() As for the quests, even those are not so many, in addition to the main one you will be assigned others at the beginning of the adventure that can only be completed later. The world of The Bard’s Tale IV is very large, but beyond the main dungeons and some optional ones you will not find many points of interest, such as caverns, abandoned castles etc., but only some path leading to treasure chests and altars. Growth mechanics forcing you to think before assigning a skill because once chosen you can not go back. I found these growth mechanics very apt, forcing you to think before assigning a skill because once chosen you can not go back, at least until you find the mercenary token that will allow the skill points redistributions In battle, each character can bring a maximum of four abilities that you will then have to choose according to the type of enemy to be dealt with and depending on the skills that the other members of the party have to make sure to create powerful combos. ![]() The character growth tree is composed of active skills to equip in combat, as well as passive skills and abilities that let your heroes equip certain armor and items. At each level up you can choose a skill between the different branches dedicated to each class, once specialized in a particular branch, you will reach the center of the adventurer’s guild and speak with the Review Board to be able to access the next steps of that particular specialization. You level up heroes by defeating enemies and completing quests. Each class has various growth paths that make them different and allow you to create combinations of different parties. While for those who have never played the first titles, there will be an initial trailer that briefly explains the events to date.īard’s Tale IV have 4 classes warrior, wizard, thief, and bard. The lore is told through notes and books that you will find during your adventure and for lovers of the first titles in the series, there will be many references that will make them happy. The story flows smoothly without too many twists and without too many claims. This inquisition will lead the heroes to escape into the subsoil of the current Skara Brae (the Skara Brae of the first titles of the series) and then to follow the traces of a powerful enemy who wants to awaken an ancient power. ![]() In The Bard’s Tale IV you will find yourself in the role of a bard (which by default is a woman but who can alternatively be customized) who by chance finds himself guiding the Adventurer’s Guild (a guild of heroes who saved the world in the previous chapters) and face a tough inquisition against them. ![]() Let’s analyze one by one some of the main elements. A team of adventurers to manage, an open world to explore with quests to complete, dungeons to deal with and turn-based combat. In The Bard’s Tale IV you will find all the fundamental elements of the turn-based dungeon crawler RPG. The Bard’s Tale IV takes you back to Skara Brae to foil a new threat in the company of fighters, magicians, rogues and especially bards. The Bard’s Tale IV is the successor of the famous series launched in 1985 by Interplay and brought back to light by Inxile Entertainment. After +50 hours of play, here’s my review for the turn-based dungeon crawler The Bard’s Tale IV.
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